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SOUND DESIGNER / WARSAW, POLAND

Aliaksandr Zalesski

Sound design, original music and in-game implementation.

SELECTED VIDEO WORKCLICK A VIDEO TO LISTEN
01 / PROJECTS & CONTRIBUTIONS

Game audio projects

My role and contribution in each project. Play the video to hear the work.

UE5.5 · SOUND DESIGN & MUSIC

Echoes of Death

Horror atmosphere, adaptive mixing and reactive object feedback for an approaching threat. I built MetaSound and Blueprint audio systems and composed all in-game music. Prototype in development.

Watch on YouTube ↗
UNITY + FMOD · FULL AUDIO OWNERSHIP

Argel

I owned the audio pipeline, created all music and SFX, led weekly audio reviews and coordinated delivery from MVP through Gold. Bachelor’s degree project.

Watch on YouTube ↗
CUSTOM C++ ENGINE · GAME JAM

Beyond the Asteroids

I designed dynamic spatial soundscapes and managed the complete audio asset pipeline within the game jam timeframe.

Watch on YouTube ↗
UNITY · MOBILE PUZZLE GAME

Jumpees

I created original music and sound effects optimized for mobile, then implemented and tested the audio in Unity using C#.

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FMOD + UNITY · GAME JAM

Arka Noego

Environmental and interaction audio for a multiplayer party game, delivered through rapid integration cycles.

Watch on YouTube ↗
02 / SOUND REDESIGNS

More sound redesigns

Independent redesigns exploring timing, texture and playful feedback.

SELECTED REDESIGNS

Sound Redesign Demo Reel

A collection of sound redesign work.

Watch on YouTube ↗
03 / FROM RECORDING TO SOUND

Recording & sound experiments

Hear the source material and how I transform it into a designed sound.

RECORDING → SOUND DESIGN

An orange becomes a fireball

Turning an orange into a fireball sound effect for an Elden Ring redesign.

Watch on YouTube ↗
RECORDING → SOUND DESIGN

A fingerboard becomes a tank

Using a fingerboard as the source for tank track sounds.

Watch on YouTube ↗
04 / LIVE PERFORMANCE

Live looping on a phone

Building loops on a phone to accompany a rapper during a radio session in Warsaw.

MUSIC IN THE MOMENT

Live looping in Warsaw

Live music-making and collaboration beyond the game engine.

Watch on YouTube ↗
05 / ABOUT

Experience & background

I’m a sound designer based in Warsaw, working across game audio, music and broadcast production. My work brings together Foley, field recording, synthesis, composition and in-game implementation.

Beyond games

Sound engineering and sound design for studios and Polskie Radio; live production at Radio WNET; audio editing, synchronization and mastering at IYUNO / SDI.

At UHO Music, I composed jingles and songs for children’s media with 50M+ YouTube views and 5M+ streams.

Tools & background

Wwise · FMOD · Unreal Engine · Unity
Reaper · Ableton Live · Pro Tools · Git

BA in Game Design and Production, Warsaw Film School. Diploma in Sound Engineering, Academy of Film and Television.

06 / ANIMATION MUSIC

Music for animation

Two examples of songs I composed for Burenka Dasha animated episodes.

ANIMATION MUSIC · COMPOSER

Sweet Gardens

Composed the music for this animated song.

Watch on YouTube ↗

Video

Watch on YouTube ↗